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While the player will most certainly want to target these more powerful foes - and several mission objectives require their swift defeat - there is no lock-on button provided. Mixed in amongst this fodder are stronger enemies most of whom will have a Japanese name shown above them. In short, the player will face hundreds of opponents, most being easily dispatched. Gameplay during fights is basically a carbon copy of that found in the Dynasty Warriors series. Weapons and mounts themselves are not purchased, but are found during battles as drops. Should this become full, the player will be forced to sell any excess items. This is an interesting system and one that should be taken advantage of regularly as inventory space is limited. That is, only identical items will provide a further boost. Each weapon and mount has a levelling cap however and once this is met, that item can only be further improved through compatibility bonuses. After choosing the base item, additional items to be consumed in the process are selected, the required amount of gold paid and results shown. Upgrading weapons and mounts uses a fusion based system.
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The Shop is used to unlock skills, upgrade weapons and mounts, and to purchase the Strategy Tomes required in unlocking skills. It is also possible to access the Shop from the character selection screen. Strategic use of these options make it possible to cover wide areas of the map, or to protect player characters who are close to defeat. Alternatively, one of three commands can be issued which will affect the AI controlled behaviour. In a single player game, this secondary character can be freely switched to, allowing direct control. First is selecting a character to fight along side you. When starting a new game, Samurai Warriors 4-II suggests using Easy first for faster progression.īefore the actual battle starts there are several tasks to be taken care of. Additionally, a prompt for selecting the base difficulty appears before starting a level these being Easy, Normal, Hard, and Nightmare. Individual battle stages have their own level of difficulty, indicated in stars.
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For example, Clash of Wills is a collection of five missions centring around Naomasa Li and the struggle he faces while attempting to do what’s best for the Tokugawa clan. Each of these focuses on a group of specific characters. The story mode consists of several sets of themed battles, five of which are unlocked from the start. It is also possible to access any previously heard music from the appropriate option found under the Dojo menu. Likewise, Heavenly Voice is also dangerously capable of causing time to fly by without warning. I can easily lose twenty minutes or more simply listening to the title track, Rebirth, which plays on the menu screen. The only issue I have with the music is that it’s possibly too good. This fusion brilliantly captures the essence of the Japanese setting while almost being the perfect background for the hack and slash action of Dynasty Warriors 4-II itself. These are beautiful tracks composed with a mixture of modern instruments and traditional Japanese ones. This is not Omega Force’s typical Japanese Rock-esque fair. The musical tracks that play on the menu screens and throughout actual gameplay are amazingly atmospheric. Although the core gameplay remains nearly identical, Samurai Warriors 4-II still manages to stand out. Where Dynasty Warriors takes its inspiration from the Chinese historical documents known as the Records of the Three Kingdoms, Samurai Warriors is based on the Warring States period in Japan. The primary difference between the two franchises are the settings.
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This is to be expected as Samurai Warriors is a companion series by the same developers, Omega Force. While it has been reformatted, the content has not changed.įrom the moment Samurai Warriors 4-II is launched, the similarities to Dynasty Warriors are clear. This review was originally published on the now defunct True PC Gaming.